Combat Tables

Actions in Combat

Standard Action
Attack of
Standard Action

Opportunity 1

Attack (melee) No
Attack (ranged) Yes
Attack (unarmed) Yes

Aid Another

Maybe 2
Bull rush Yes
Cast a spell (one standard action casting time) Yes
Concentrate to maintain an active spell No
Dismiss a spell No
Draw a hidden weapon (see sleight of hand skill) No
Escape a grapple No
Feint No
Light a torch from a burning taper Yes
Make a dying friend stable (see heal skill) Yes
Overrun No
Ready (triggers a standard action) No
Sunder a weapon (attack) Yes

Sunder an object (attack)

Maybe 3
Total Defense No
Use special ability No
Use skill that takes one action Usually
Move Action
Attack of
Move Action

Opportunity 1

Move Yes
Control a frightened mount Yes
Direct or redirect an active spell No

Draw a weapon 4

No
Open or close a door No
Mount or Dismount an animal No
Move a heavy object Yes
Pick up an item Yes
Sheathe a weapon Yes
Stand up from prone Yes

Ready or loose a shield 4

No
Retrieve a stored item Yes
Free Action
Attack of
Free Action

Opportunity 1

Cease concentration on a spell No
Drop an item No
Drop to the floor No

Prepare spell components to cast a spell 6

No
Speak No
Full-Round Action
Attack of
Full-Round Action

Opportunity 1

Full Attack No

Charge 5

No
Deliver coup de grace Yes
Escape from a net Yes
Extinguish flames No
Light a torch with flint and tinder Yes
Load a crossbow Yes
Prepare to throw splash weapon Yes
Run Yes
Use skill that takes one round Usually
use touch spell on up to six friends Yes

Withdraw 5

Maybe
No Action
Attack of
No Action

Opportunity 1

Delay No

Five-foot step

Maybe 7
Action Type Varies
Attack of
Action Type Varies

Opportunity 1

Disarm 8

Yes

Grapple 8

Yes

Trip and opponent 8

Yes

Use feat 9

Varies

1 Regarless of the action, if a character moves out of a threatened square, he usually provokes an attack of opportunity. This column indicates whether the action itself, rather than the moving, provokes an attack of opportunity.
2 If a character aids someone performing an action that would normally provoke an attack of opportunity, the act of aiding that person provokes an attack of opportunity as well.
3 If the object is being held, carried or worn by a creature, yes. If not, no.
4 If a character has a base attack bonus of +1 or higher, he can combine one of these actions with a regular move. If he has the two-weapon fighting feat, he can draw two light or one handed weapons in the time it would normally take to draw one.
5 May be taken as a standard action if the character is limited to taking only a single action in a round.
6 Unless the component is an extremely large or awkward item.
7 A five-foot step provokes an attack of opportunity if it is made as part of (or combined with) another action that would do so, such as using the Full Attack action with a bow. Otherwise, it does not.
8 These attack forms substitute for melee attacks, not actions. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action or even as attacks of opportunity.
9 The description of a feat defines its effect.

Combat Tables

Shattered Swords of Hyboria Thomssen Thomssen